Xcom enemy within tech tree8/23/2023 ![]() Heavy Armors focus on the survivability of the wearer, increasing both Health and Armor points, and each possesses the ability to mount a single Heavy Weapon. Medium armors are general purpose armors which balance mobility with protection, allowing for an additional Utility Item to be equipped, while Icarus Armor* is able to quickly shift positions and vault over objects and walls. All Light Armors share the ability to deploy a Grappling Hook to reach elevated surfaces, and in extreme cases will allow the user to pass through solid objects with Wraith. Light Armors grant the wearer extra mobility and dodge, focusing less on Health and more on the movement flexibility of the wearer. Armor is only depleted when shredded and will otherwise continue to offer full protection. Any incoming damage, except for Armor Piercing (armor-ignoring) damage, will be reduced by this amount, applied before the Armor is shredded. Yellow pips to the right the Health bar represent Armor points, available on select suits of armor and certain abilities. ![]() ![]() ![]() This distinction is notable to the effect that armors primarily increase a soldier's Health pool, and not their Armor value.Īrmor is a concept separate from Health and wearable armors, and represents a soldier's damage reduction capability. All armor classes increase a soldier's Health value significantly, while only select models increase the Armor value. ![]()
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